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A moment in the sun Blender Modular synthesisers

November 2018 recap

That was November! California was on fire and Queensland is now also on fire. Also there was a giant cow called Knickers and Blender 2.80 finally went into beta.

In summary…

  • I’ve been recovering from having my gall bladder removed
  • I released some sleep-aiding whooshy noises on Bandcamp
  • AMITS: Hello! got a first pass of storyboards on index cards
  • The robot has not kicked the soccer ball yet.
  • I helped out with a compilation error in Blender
  • I’m learning Japanese!

Please read on for specifics…

Surgery!

I had my gall bladder out at the end of October and I’ve been in recovery mode since. Fronting up to work in tracksuit pants is fun.

The gall bladder recovery meant roughly a week of not being able to sit up without extreme discomfort – I was either lying in bed or standing up. I watched a lot of movies, including the restoration of Abel Gance’s epic 5 1/2 hour silent film “Napoleon”. Honestly I don’t remember a lot about those two weeks aside from that they were slow and full of nourishing home-made stew. I blame the anaesthetic.

My top tips for people about to have a laparoscopic cholecystectomy (keyhole gallbladder removal):

  • Stock up on oversized t-shirts and soft pants with drawstrings.
  • Work on your upper body strength and leg strength, especially squats. It will hurt like hell to bend over for a week or two.
  • Take a book to hospital which is capable of distracting you. I took “Fear and Loathing in Las Vegas” and it was a perfect companion for walking off the CO2 bubbles.
  • Don’t plan on sitting up at a table or desk for a while after surgery. For me it was about a week and a half before sitting at a desk for longer than a few minutes was comfortable. Even four weeks later I’m taking extra doses of painkillers to manage the discomfort.
  • It hurts to laugh for a week or so. Aim for viewing material which is fascinating enough to pass the time without being laugh-out-loud funny.

Noises to sleep to

I live near a main road so having a neutral sound playing helps me sleep. I’ve been using a white noise app for years but lately my Bluetooth has been cutting out. Even worse, when it cuts out it cheerfully announces that it’s in pairing mode. Bah.

Fortunately the speakers can take audio over cables too, but my phone’s headphone jack doesn’t really grip anymore. Double bah!

Not to be defeated, I’ve patched up my modular synth to function as a white noise machine. There’s a video on the way going through the patch for the curious. I’ll update the blog post with a link once I’ve cut it together and uploaded it.

If you find yourself needing whooshy noises yourself, you can grab a 36-minute recording of these whooshy noises for a whole fifty cents over at Bandcamp. I’d offer it free but frankly I need to pay for this modular synth somehow.

A moment in the sun

In short: it’s on again!

Back on 8 November I finished up the first pass of rough storyboards for AMITS: Hello!

https://twitter.com/quollism/status/1060465349856976896

There are over seventy index cards – I used actual physical index cards because I could hold them in my hand as I was drawing them without needing to sit down. Sitting down hurt a lot at the time because I was full of holes.

Gronky lays down the law
Pointy has a moan with his new cuter look

Working smarter, not harder

Today I scanned in the index cards three at a time with a different chunk of the storyboard running at the top, middle and bottom. The Blender video sequence editor lets me crop video elements, so the idea was to run the sequence of scanned images three times with a different crop for each repetition.

Start at the top, middle in the middle, end at the bottom..

You can watch the entire sequence of scans below. The index cards are even thick enough to maintain their registration – at least, it’s close enough for rough storyboarding purposes.

If you can follow this after it loads, you’re an alien.

Batching the images up this way makes digitisation super quick – after half an hour of scanning and getting the right crop values, I have individual images of my index cards. Now I can import the images back into the video sequence editor and time them out to my audio scratch to see what I’ve got. Yay!

But has the robot kicked the ball yet?

Not really. I loaded the file up one night with no intention but to mess around and got a nice twisting faceplant happening in blocking. (Note: the first part of this isn’t timed out properly yet.)

This is how I feel about this exercise now.

Time away from animating has helped me realise something hugely important about where I’m going wrong: I’ve been taking reference pretty much as gospel instead of using it as a leaping-off point for my own ideas. It’s been screwing my creative process up a lot and it’s a thinking pattern I really must fix…

Other stuff

I helped troubleshoot a Blender compilation bug. It’s not much but I’m pleased to have found a temporary workaround nonetheless. 🙂

Between following sumo and getting back into Japanese animation, I find myself with a mighty strong urge to learn Japanese again. I’m trying out the site WaniKani to boost my vocabulary. So far WK is both challenging, aggravating and rewarding enough that I’m hooked.

That’s all for this month!

Categories
A moment in the sun Fishtank Journals Modular synthesisers Music & Synthesisers Stuff I made

January 2018 recap

Welcome to my January 2018 recap!

Other Perth folk will probably remember this fire..

https://www.instagram.com/p/Bd7Dl9Rlr8t/?taken-by=quollism

And of course we all remember the eclipse..

https://www.instagram.com/p/BenfaBblOKd/?taken-by=quollism

..but what did I get up to this month? Read on!

Synthesisery bits

I got a ribbon controller this month! It’s pretty cool!

https://www.instagram.com/p/BeKpGKXFKre/?taken-by=quollism

I’ve loved the sound of the ondes Martenot ever since I heard it for the first time in the original “Ghostbusters” movie (pretty much the first thing in the movie you hear!). The ondes has a continuous controller called a “ruban” (as well as a keyboard), which is how it achieves those sweeping quivering notes.

The ribbon controller I got this month lets me have that some of that same expressiveness, and by expressiveness I mean hitting the wrong note a lot and having to cover it up with vibrato. Practice makes perfect!

Stuff I built

This is what I soldered together this month just gone.

  • Ornament and Crime polymorphic digital swiss army knife type thingy (3-5 January 2018) [modulargrid]
  • Music Thing Modular Magnetophon cassette tape head (16 January 2018) [modulargrid]
  • RYO 3xVCA triple voltage controlled amplifier (18 January 2018) [modulargrid]
  • RYO 2xVCX dual voltage controlled amplifier/crossfader and four quadrant multiplier (29 January 2018) [modulargrid]
  • Feedback 106 Chorus (30 January 2018) [modulargrid]

The Feedback 106 Chorus build was a bit of a disaster. It uses period vintage chips to get the genuine sound of a Juno 106’s chorus effect. When it works, it sounds bloody fantastic. When it works.

Usually I don’t bother with actual vintage stuff. For all the romance of vintage electronics, the reality is that they’re rare, expensive, unreliable, susceptible to failure, and even being counterfeited in the case of MN3009 chips. This chorus did sound fab so I at least wanted to have a punt at making one, but if the vintage bits turned out to be duds, I resolved to put the whole thing aside and cut my losses there and then. And that is pretty much how it went.

Unlike the 106 Chorus, I got the polymorphic digital module Ornament & Crime working after three nights of building and troubleshooting. This module of legend should keep me occupied for months while I discover everything it can do, let alone how to use that as part of a whole system. Here’s an early test of the o_C in “Harrington 1200” mode sequencing some pleasant Boards of Canada-esque chords.

 

A pleasant surprise this month is the RYO & Kymatica 2xVCX, a dual voltage controlled crossfader. Fading back and forth between two signals at audio rates creates all kinds of fun timbres, sort of like ring modulation (which the 2xVCX can also do). Here’s a little test I recorded which goes all the way from grimy analogue noise to happy little chords!

There’s enough space left for two more modules, both of which I’ve already picked out, but more about that next month! 🙂

Let’s talk Blender! And movies! And spaceships!

3D stuff

Alien Force

The secret project I mentioned back in November was some album artwork for the Alien Force EP. I did a big write-up on it which appeared on BlenderNation. The feedback has been a little sparse but generally positive!

Spaceship!

But that’s old news. Have some new news!

A moment in the sun

I am back in the sun (kind of)! Yay! (Kind of!)

At the beginning of the year I decided I liked the story mostly where it was. It’s the tale of a random labourer helping introduce a laser-obsessed geek to the Ultimate Laser Robot of his dreams. The current plan is to take the last scene of the story all the way through production as a pilot for the rest of the film, which means all I have to worry about for now is one single scene. My attention is contained to that one spot. Hooray!

I’ve been working on Scene 5’s art direction by rendering existing elements out from Blender, turning them into multi-layer images in Krita, then doing quick paint-overs to test out ideas.

Splitting up render layers to import them into Krita

To do this I render two EXR files – a multi-layer version with transparency and all render layers turned on to get each element isolated on its own layer, and a single layer non-transparent version which gives me the sky background.

Here’s the rendered layers fresh out of Blender, looking fairly pristine…

From there I applied filters and painted over the separate elements to test ideas out.

…and here is the same scene altered to get everything looking more decrepit.

In the repainted version the air is hazier, the route marker is crooked, the bus stop is falling apart and the road is sun-bleached. The scene’s still undercooked but this much better than trying to get my thoughts down purely in 2D or 3D. Yay for hybrid approaches!

Character-wise, I’ve been redesigning Pointy to make the character look and feel more like he actually is – a bit happier and younger and goofier.

Many Pointies. The one in the lower right is the current front-runner.

Gronky isn’t in Scene 5, but he’ll be getting an ill-fitting hi-viz jacket when he does finally appear.

Alas, I got bogged down in story decisions around tone and character again. I’ve got some storyboards for that scene but without pinning down how I want to approach it all, I’m stuck. Bah!

I read somewhere that it’s better to have another thing to switch over to than beating one’s head against a single project, so I found one. I work on AMITS until I get frustrated, then switch over to this other thing until I miss working on AMITS too much.

The other thing: Fishtank

An ex-animator friend and I dreamt up an aquatic animated sketch-comedy series many years ago, something that might get picked up and lead to bigger things. We gave it the working title “Fishtank” and brainstormed a few ideas, but we didn’t follow through so it fizzled….

One of my ideas saw a little fish laying a massive guilt trip on its potential predators for daring to eat something so cute and helpless.

My key image, where Shark feels very conflicted about eating Little Fish..

 

A rough exploratory sculpt of the little fish with the big eyes

The predator in question is a great white shark who’s a bit of a softy and slow on the uptake.

An exploratory rough sculpt of the shark. Not quite there yet, but getting closer!

Will the little fish end up a snack, or will the shark get more than he bargained for? Yes.

“Fishtank” is a much smaller project than AMITS, and definitely better sized for one person to work on. I might not finish AMITS this year, but this one I could conceivably get done by the end of the year.

I’ve got the story thumbnailed out already. Here’s the second of five pages of story scribbles which I drew on actual paper in biro then scanned into Krita.

Shark tries to get a chomp in but Little Fish isn’t having it!

I’m really looking forward to writing the music for this as well. It’s going to be an utter hoot writing completely overwrought tragically sad music, like that 1960s library music which Ren and Stimpy used to superb effect.

Despite both projects being comedies, Fishtank is more classic slapstick and AMITS is more inspired by 1950s Looney Tunes which is as indebted to radio comedy as the silents, so they complement one another pretty well.

See you next month with more fish, more sun and the final pieces of DASYRAC! 🙂

Categories
A moment in the sun Blender Journals Modular synthesisers Music & Synthesisers RYGCBMKâ—¯ Stuff I made

What I did in 2017

2017 was a rough year for me and seemingly a lot of other people. Here’s a recap of what I got up to.

Back in April I made RYGCBMKâ—¯, a project which was weirdly central to a lot of what I got up to this year. Here it is if you want a refresher.

I’d wanted to try an abstract short set to music since I went to the Melbourne International Animation Festival in 2015. RYGCBMKâ—¯ was my driver to learn procedural animation with Jacques Lucke’s powerful Animation Nodes system for Blender. I specifically wanted to synchronise abstract animation to a rhythm because I love that kind of synaesthetic stuff and I knew it would keep me going through an emotionally brutal bit of the year.

The end result was not perfect, but I got a high enough average score during the voting process for the Suzanne Awards 2017 to encourage me to try some more in the future. The important part was that there was an end result to speak of. It got done.

And it got done.. with nodes!

Working on RYGCBMKâ—¯ also helped me tune into my artistic sensibilities. Given just shapes and sound to play with, the project took me away from complicated stuff like characters and dialogue to something which let me get a strong feel for the kind of work I want to put into the world.

I made important if not voluminous progress with “A moment in the sun” in its third year of development. I put together a new story reel in January and February, and a short stretch of that is good to go as is even with the big rewrite in May. Flipping Pointy from irascible and foolish to geeking-out cute was a decision that very much happened in the wake of RYGCBMKâ—¯ too.

There was that secret project I can’t show off yet which happened in October-November. Here’s a concept which we abandoned.

The one we actually went with is way cooler.

I learnt Retopoflow this year as well – anyone doing modelling in Blender should grab it. Hard Ops is next on my list of useful plugins to get to grips with.

There was of course AAAAAAAAAAAAAAAAAAAAAAAA which started strong but fizzled. AMITS now has a sweet cockatoo. Here’s AAAAAAAAAAA’s final resting point.

And then there was my first run at Inktober. I started practising with my brush pen and now my inking’s gone from “rubbish” to “slightly-less-rubbish”. This snail got the most likes on Instagram.

https://www.instagram.com/p/Bajv5AbFyt5/?taken-by=quollism

There wasn’t that much time for art or animation though. RYGCBMKâ—¯’s soundtrack was part of a big jump back into music for me, something I did because I wanted a creative outlet but job stress was (temporarily) making the animation hobby unthinkable. Then it took over.

Just over eleven months after I impulse-bought that ARP Odyssey back in January as a shiny new toy to keep myself distracted, I’m now the owner of a 475HP Eurorack modular synthesiser which I mostly soldered together myself. I don’t need to look at a computer screen to make electronic music anymore (though the PC does come in very handy for recording) and the sound is even produced by old-school electronic components instead of simulated versions thereof. In playing around with it I’ve learnt a lot about how to patch and which modules are for what, but no doubt I’ve only just scratched the surface of what this thing can do.

To me DASYRAC looks sad and naked and unfulfilled without patch cables, but at least this way you can see the actual modules.

This krautrocky jam from early December is one of my favourite tracks I did this year.

https://soundcloud.com/quollism/2002-plus-15-rch196

I didn’t even know how to solder before I started putting DASYRAC together, but I noticed the kit builds were a lot cheaper so I gave it a try. Now I’m actually happier owning synthesiser modules which I put together myself than modules I bought pre-made, because I’m comfortable fixing my own work when it breaks. Most times when I sit down to prod a busted circuit with a multimeter and pore over a circuit schematic, I learn something new and interesting.

This is the schematic for Music Thing Modular’s Simple EQ with my troubleshooting notes. Looks like I forgot to solder one of the pins on an op amp.

So that’s what I learnt and did in 2017. (Mostly synthesiser stuff, to be honest.) This is what I’m taking away from all that for 2018 and beyond.

In terms of the modular synthesiser and music stuff, the build is almost complete. Once that’s done it’s all about learning my gear better and maybe getting some tunes released on Bandcamp. There’s one or two easy modules I want to have a crack at building for myself too, but that’ll need a little bit of extra equipment – it can wait.

A pyramid monk from AAAAAAAAAAAAAAAA.

In terms of Blender stuff, I want to jump into some short, focussed and contained exercises – animation, modelling, or otherwise. If it’s animation, I source the soundtrack and character rigs from somewhere else. If it’s modelling, I source a design from somewhere else. I go with pre-made assets wherever possible. The key is not giving myself too broad a set of creative decisions to make at once so that I don’t get lost.

By pushing beyond my own creative sphere and not trying to do all the things, it’ll save me time, help me focus on specific tasks, broader my artistic horizons, get me analysing work by other people and build up my confidence and patience again with some experience. With less to do, I can hopefully finish more stuff and get it in front of people to start that all-important feedback loop.

Meanwhile, in the Sun…

As for Gronky and Pointy, I feel like I’ve lived with AMITS long enough that there’s no big surprises left – just a lot to execute on. If I can stay organised and find a good chunk of time every week to work on it (five hours a week minimum is a good pace), it’ll get done. It’ll probably be not the best, but at least it’ll be finished.

The day job may have other things to say about all of this, especially if I score the promotion I’ve been working towards and people keep departing, but we’ll see.

Happy New Year for 2018, and I hope the coming year treats you all well!

Categories
A moment in the sun Journals Modular synthesisers Music & Synthesisers

December 2017 in retrospect

Seasons Greetings! Although we are still a whole day and a bit away from the end of December, here’s a recap of what I’ve been up to this month.

A moment in the sun!

I last worked on our old friends Pointy and Gronky properly back in May. At the time I felt like I left the story in the best possible place. Pointy’s now a happy little nerd with a laser fixation instead of a simmering angry idiot who wants to get home. Gronky is still a big guy who buries things in the desert.

I’ve started looking for ways to bring the pace of the story up and creatively solve some limitations. So now Gronky digs things out of the ground lightning fast. We never see him do this directly, however – it’s always off-screen. He also buries things glacially slow, just for contrast. This helpfully marks the passing of time as Pointy interrogates the robot.

The line-up, as seen previously..

Speaking of Pointy, I’m revisiting his character design so it fits his new bubbly personality better. On the very first day of December, I rendered Gronky and Pointy together with the bird from AAAAAAAAAAAAAA out of curiosity. Two soft round characters next to an angular character made me realise how Pointy’s sharp edges didn’t feel right anymore. He’s still ultimately a 2D design in a 3D world, but now the spiky sharp angular edges are friendlier-looking flowing curves.

Choosing a design and realising it in 3D is January’s problem.

Other animated things

Other ideas included robot creatures who make weird and fun noises into a microphone while doing strange things. I’ve collected enough strange and delightful noises from the analogue synth which suggest whimsical robots. The working title is “Noisies”. Here’s a slightly hyperactive animation test in Blender Grease Pencil featuring a roboty thing who is definitely not Gir from Invader Zim beatboxing to the introduction of “One Note Samba” by Perrey and Kingsley.

I don’t think the timing is right to start on it yet, but it could be a fun little project one day.

Electronics and music

I expanded DASYRAC by quite a few modules this month, with three pre-mades and five kit builds! (It would have been six kit builds but no such luck.) The last couple of modules are waiting on parts or availability.

  • Music Thing Modular’s Spring Reverb mk 2 (kit). This was a replacement for my Doepfer spring reverb. It’s got a cleaner sound and has more features.
  • Doepfer A-124 VCF5 Wasp Filter Special Edition. The Wasp has a cult following, partly for being cheap and partly for sounding more like an intergalactic shortwave radio than a filter at high resonance.
  • Polaxis Talko (kit). Talko uses old-school linear prediction coding (remember the Speak’N’Spell from “E.T.”?) to say preset numbers and words.. or for robotic burbles and growls.
  • Fonitronik Cascade (kit). A cascading attenuverter for sourcing, attenuating, inverting and offsetting voltages.
  • Befaco A*B+C (kit). A dual quadrature VCA for attenuverting and offsetting signals under voltage control. This is my second one of these!
  • Bastl Instruments Tromsø (kit). This is a triangle oscillator which feeds into a comparator which in turn feeds into a sample and hold circuit, good for analogue “ratecrushing” to add some (fake) lo-fi digital grit over hi-fi sounds.
  • Doepfer A-152 Addressed Track and Hold/Switch. This is a combination of an eight-way switch, an eight-way track and hold and an eight-stage trigger out. Uses I’ve already found for this include a pitch CV distributor and something that allows “hocketing” (switching between oscillators from note to note).

https://soundcloud.com/quollism/rch215-triangle-switch-hocketing-excerpt

  • Doepfer A-110-6 TTZQ VCLFO. The A-110-6 is a through-zero trapezoid-core oscillator. Normal oscillators stop oscillating when their oscillation voltage drops to 0 or below, but a through-zero oscillator treats a negative oscillation voltage as a mirror of a positive oscillation voltage – a negative voltage just means “oscillate in reverse”. You can use this to create otherwise unachievable frequency modulation sounds. Here it is in action.

https://www.instagram.com/p/BdUc9kdFrae/?taken-by=quollism

I’m at a point now with the modular synth where I’m recreating particular synthesiser topologies or experimenting with techniques as learning and familiarisation exercises instead of adding more stuff to what I have. With a modular synthesiser it’s hard to know precisely what I’ve got, because different modules connect to one another in different ways.

I still want to try to build my own simple modules to fill a couple of gaps. I wouldn’t hate to have another buffered mult or a window comparator, for instance, and both of those things are relatively easy to put together from op amps.

I impulse-bought a theremin kit at the local electronics store. It was a bit disappointing. People go on about how cool theremins are but I find them forbiddingly fiddly and I much prefer the sound of the ondes Martenot.

That’s all for now! Thanks for catching up. 🙂

Categories
A moment in the sun AAAAAAAAAAAAAAAAAAAAAAA Journals Modular synthesisers Music & Synthesisers

November 2017 happenings

Greetings, interweb. Here’s what I got up to in November 2017, starting with…

A secret project!

Can’t say much about this yet. It was a freebie album cover which I took on for the experience and to stretch my abilities beyond my comfort zone. I relied heavily on a certain Space VFX series and a classic thread on BlenderArtists for inspiration and techniques.

Once the associated project is out, I’ll show it off. 🙂

Animation and other Blendery stuff

The speedy green antics of AAAAAAAAAAAAAAAA have been shelved for the foreseeable future. My heart’s not in it, but at least it yielded a great little cockatoo rig who also fits into the visual style of AMITS. Maybe he can hang out with Gronky and Pointy…

Does the cockatoo need big thick eyebrows as well? Answers in the comments.

Speaking of those two, I patched a nice zappy electricity arc sound for the robot in AMITS. This is a random five second excerpt from that session. (Warning: loud.)

Electronics and other beepbooping

Through the magic of soldering, I’ve added distortion, another audio mixer and another sequencer to DASYRAC’s arsenal of goodies. Here’s the distortion, featuring its quirky LED limiter section.

https://www.instagram.com/p/BcASkifFp6z/?taken-by=quollism

I also bought a drum machine because I got tired of patching together basic drum sounds every time I want a beat. I’ve started looking into Arduino to see what I can do to trigger it from the patchbay instead of needing to rely on MIDI.

I started doing write-ups on all the modules in DASYRAC too. There’s about fifty of them so I’ll still be doing write-ups a year from now if I can’t get through more than one per week.

That’s all for November. See you again soon!