Fishtank

January 2018 recap

Welcome to my January 2018 recap!

Other Perth folk will probably remember this fire..

the Tinies watch the #perthfire smoke drift over

A post shared by S J Bennett (@quollism) on

And of course we all remember the eclipse..

..but what did I get up to this month? Read on!

Synthesisery bits

I got a ribbon controller this month! It’s pretty cool!

I’ve loved the sound of the ondes Martenot ever since I heard it for the first time in the original “Ghostbusters” movie (pretty much the first thing in the movie you hear!). The ondes has a continuous controller called a “ruban” (as well as a keyboard), which is how it achieves those sweeping quivering notes.

The ribbon controller I got this month lets me have that some of that same expressiveness, and by expressiveness I mean hitting the wrong note a lot and having to cover it up with vibrato. Practice makes perfect!

Stuff I built

This is what I soldered together this month just gone.

  • Ornament and Crime polymorphic digital swiss army knife type thingy (3-5 January 2018) [modulargrid]
  • Music Thing Modular Magnetophon cassette tape head (16 January 2018) [modulargrid]
  • RYO 3xVCA triple voltage controlled amplifier (18 January 2018) [modulargrid]
  • RYO 2xVCX dual voltage controlled amplifier/crossfader and four quadrant multiplier (29 January 2018) [modulargrid]
  • Feedback 106 Chorus (30 January 2018) [modulargrid]

The Feedback 106 Chorus build was a bit of a disaster. It uses period vintage chips to get the genuine sound of a Juno 106’s chorus effect. When it works, it sounds bloody fantastic. When it works.

Usually I don’t bother with actual vintage stuff. For all the romance of vintage electronics, the reality is that they’re rare, expensive, unreliable, susceptible to failure, and even being counterfeited in the case of MN3009 chips. This chorus did sound fab so I at least wanted to have a punt at making one, but if the vintage bits turned out to be duds, I resolved to put the whole thing aside and cut my losses there and then. And that is pretty much how it went.

Unlike the 106 Chorus, I got the polymorphic digital module Ornament & Crime working after three nights of building and troubleshooting. This module of legend should keep me occupied for months while I discover everything it can do, let alone how to use that as part of a whole system. Here’s an early test of the o_C in “Harrington 1200” mode sequencing some pleasant Boards of Canada-esque chords.

 

A pleasant surprise this month is the RYO & Kymatica 2xVCX, a dual voltage controlled crossfader. Fading back and forth between two signals at audio rates creates all kinds of fun timbres, sort of like ring modulation (which the 2xVCX can also do). Here’s a little test I recorded which goes all the way from grimy analogue noise to happy little chords!

There’s enough space left for two more modules, both of which I’ve already picked out, but more about that next month! 🙂

Let’s talk Blender! And movies! And spaceships!

3D stuff

Alien Force

The secret project I mentioned back in November was some album artwork for the Alien Force EP. I did a big write-up on it which appeared on BlenderNation. The feedback has been a little sparse but generally positive!

Spaceship!

But that’s old news. Have some new news!

A moment in the sun

I am back in the sun (kind of)! Yay! (Kind of!)

At the beginning of the year I decided I liked the story mostly where it was. It’s the tale of a random labourer helping introduce a laser-obsessed geek to the Ultimate Laser Robot of his dreams. The current plan is to take the last scene of the story all the way through production as a pilot for the rest of the film, which means all I have to worry about for now is one single scene. My attention is contained to that one spot. Hooray!

I’ve been working on Scene 5’s art direction by rendering existing elements out from Blender, turning them into multi-layer images in Krita, then doing quick paint-overs to test out ideas.

Splitting up render layers to import them into Krita

To do this I render two EXR files – a multi-layer version with transparency and all render layers turned on to get each element isolated on its own layer, and a single layer non-transparent version which gives me the sky background.

Here’s the rendered layers fresh out of Blender, looking fairly pristine…

From there I applied filters and painted over the separate elements to test ideas out.

…and here is the same scene altered to get everything looking more decrepit.

In the repainted version the air is hazier, the route marker is crooked, the bus stop is falling apart and the road is sun-bleached. The scene’s still undercooked but this much better than trying to get my thoughts down purely in 2D or 3D. Yay for hybrid approaches!

Character-wise, I’ve been redesigning Pointy to make the character look and feel more like he actually is – a bit happier and younger and goofier.

Many Pointies. The one in the lower right is the current front-runner.

Gronky isn’t in Scene 5, but he’ll be getting an ill-fitting hi-viz jacket when he does finally appear.

Alas, I got bogged down in story decisions around tone and character again. I’ve got some storyboards for that scene but without pinning down how I want to approach it all, I’m stuck. Bah!

I read somewhere that it’s better to have another thing to switch over to than beating one’s head against a single project, so I found one. I work on AMITS until I get frustrated, then switch over to this other thing until I miss working on AMITS too much.

The other thing: Fishtank

An ex-animator friend and I dreamt up an aquatic animated sketch-comedy series many years ago, something that might get picked up and lead to bigger things. We gave it the working title “Fishtank” and brainstormed a few ideas, but we didn’t follow through so it fizzled….

One of my ideas saw a little fish laying a massive guilt trip on its potential predators for daring to eat something so cute and helpless.

My key image, where Shark feels very conflicted about eating Little Fish..

 

A rough exploratory sculpt of the little fish with the big eyes

The predator in question is a great white shark who’s a bit of a softy and slow on the uptake.

An exploratory rough sculpt of the shark. Not quite there yet, but getting closer!

Will the little fish end up a snack, or will the shark get more than he bargained for? Yes.

“Fishtank” is a much smaller project than AMITS, and definitely better sized for one person to work on. I might not finish AMITS this year, but this one I could conceivably get done by the end of the year.

I’ve got the story thumbnailed out already. Here’s the second of five pages of story scribbles which I drew on actual paper in biro then scanned into Krita.

Shark tries to get a chomp in but Little Fish isn’t having it!

I’m really looking forward to writing the music for this as well. It’s going to be an utter hoot writing completely overwrought tragically sad music, like that 1960s library music which Ren and Stimpy used to superb effect.

Despite both projects being comedies, Fishtank is more classic slapstick and AMITS is more inspired by 1950s Looney Tunes which is as indebted to radio comedy as the silents, so they complement one another pretty well.

See you next month with more fish, more sun and the final pieces of DASYRAC! 🙂