Summary: I made an animation tools plug-in for Blender 2.8 and I’m still working through body mechanics and lip sync animation courses for now.
Hello from May 2018. This month, Blender Animation Studio packed up and moved to the new HQ in Amsterdam North and to my south Margaret River tragically became famous for something other than surfing. The Hawai’ian volcano Kilauea started tearing up its neighbours and there was some royal wedding that people made a fuss about. And oh that torrent of never-ending GDPR emails, many from companies we look forward to never hearing a peep out of again..
Personally I spent most of the month battling one illness or another as the cold started settling in here.
There was a little pear animation I made. It uses shape keys and the Laplacian Deform modifier. Here’s the .blend file if you want a closer look. It was made for Blender 2.79a but it’s munty in the current 2.8 preview.
Speaking of Blender 2.8, I set up a Windows build environment this month when Blender’s nightly builds stopped during their office move. If you’ve ever wanted to try out unbuilt branches (like greasepencil-object) or code changes as they get committed, this is not super difficult to do and absolutely worth it!
I even did a little coding myself. Now that armature-driven animation is possible in Blender 2.8 again, I wrote a little add-on to put back the old 2.7-series keyframing tools on the toolbar exactly how they were before.
And of course there’s the fun of loading up old files in the 2.8 preview to see how well they work. Here’s an abandoned animation test from A moment in the sun rendered in 2.8’s Eevee renderer (currently a work-in-progress). None of the materials have been tweaked to work in Eevee – it’s doing a pretty good job reproducing the Cycles materials, I reckon!
I kept going with the Animation Body Mechanics course. I submitted this polished jump for exercise 2. (Character rig is from CG Cookie.)
It only had to be a simple jump across a gap, but I got fancy – that’s how this four seconds of animation is the end result of nearly 26 hours of blocking, splining and polishing over an entire month.
I’ve been encouraged to stick closer to the assigned work in future without creating momentum-crippling challenges for myself. I think this is sound advice. 🙂
For something a little easier, I started the Demystifying Lip Sync Animation course too. My linguistics training helps me get good mouth shapes at speed. Here’s my submission for exercise 2 of the course. (Character and sound from CG Cookie.)
That’s it for now. Thanks for reading and I hope you have a great June. 🙂