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I’m taking a short break from writing the story treatment. I’m having a play with rendering techniques instead, getting into some light pre-production to see what’s out there.

I think the story treatment is done enough for me to hammer the rest out when I hit storyboarding. I read the treatment now and I don’t know what to make of it anymore. I think I like it. I think. I’m giving it to friends to read to see what they make of it.

This is no longer a small thing. The story is a miniature sci-fi epic now. The main character doesn’t bounce between work and home getting more and more frustrated until he snaps but really he’s actually a good person, just a bit insular. No. In the newest treatment, the main character gets something very important taken away from him by a force so big that it barely acknowledges what it’s done, let alone why it happened.

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Australian Animals Photography

So, to skip ahead to the present for a second, what’s Blender? Well, it’s free and open source cross-platform software for 3D modelling/animation as well as a post-production pipeline with compositing, grading, colour management, etc. All of its functionality is integrated, so hypothetically you could create an entire animated movie in Blender if you wanted to. (Yes, even the texturing and rendering and sound mix.) It’s Swiss army knife software with a brilliant, passionate community behind it.

If you want to see Blender at its cutting edge, the Blender Foundation released its latest short movie “Tears of Steel” an hour ago. The open movies leading up to this are the surreal short “Elephants Dream”, the funny animal cartoon “Big Buck Bunny” and the epic fantasy “Sintel”. Other Blender productions made outside the Foundation include Martin Lubich’s “Ara’s Tale” and the first feature-length movie made in Blender, “Plumiferos”.