I won’t lie – 11 to 17 December 2016 was rife with distractions. Rife. Like the English actor. In order of distractiness they were: Oculus Touch controllers; a not-very-good banjo ukulele; 14-year-old video footage that loads into Blender without extra conversion; and lovely relaxing warm weather. But I still got a few things done!
I’ve got a rough draft of 3D visuals on a stinger shot which takes place at a majestic bus stop. I’m already considering ways of re-doing it to make it funnier, including a poster instructing Gronky not to bury the bus stop.
In my head, Gronky’s compulsion to bury things is building up to a backstory where he’s been sent to the desert to bury things and mark where they are… possibly even created to bury things and mark where they are. Not that it needs to be part of the story – it’s vague sub-text and only makes Gronky compulsive about burying things and putting little flags next to them. Maybe I’ll explore Gronky’s situation more in a later story.
I’ve also built the layout version of the robot. It’s a bit crap and low poly at the moment, but it should be fine for layout with a couple more tweaks (like a Floor constraint on the mono-leg). Here’s a sneak peek of the robot flying around.