Categories
Journals

Today I started retopologising after bringing out my character’s inner stocky little dwarf with a bit of reproportioning against the character art I posted earlier. (Retopologising is the process of wrapping a lower-detail animation-ready mesh around a high-detail too-dense-for-animation mesh.) In a nutshell, I’m tracing the new low-res mesh over the top of the sculpted one by snapping to the volume of the sculpt. Included are some comparisons between the sculpted mesh and the retopoed version in progress.

Certain things I find too much of a pain in the arse to sculpt, so in some cases I resolve to “fix it in retopo” rather than try to sculpt; hands are most definitely one of those things. Hands shit me. I would rather draw hands on paper and try to build them vert by vert than attempt to sculpt the bastard things.

It feels like a bit of character is being lost in the low-detail version around the face, so I’ll keep working on the mesh over the next few days to try to shove it back in.

By quollism

A creator of quollity stuff.

Leave a Reply