December 2018! Western quolls at the Arid Recovery desert site appear to be doing well, and (as feared) all but one of the team-mates at work has resigned. Also I have a new-fangled block-based editor to play with for this blog. Gosh.
The sun and moments therein
I finished a cut of the AMITS: Hello! story reel at the beginning of the month. It’s just shy of 90 seconds which is a nice compact running time. And here it is! (Spoiler warning, obviously.)
After literally years of struggling to write a story with these two characters, this story reel is a quietly magnificent relief.
I modelled and rigged the Hellobot in the Blender 2.80 beta. It’s a simple rounded cylinder, with the eyes rigged to change colour and shape. It should be more than enough to get me through layout. Here is a short demo. (Very slight spoiler warning.)
There are now eight assets left to build, including scenery, a few props and two characters. Producing AMITS to any kind of deadline or schedule is completely unthinkable at the moment, unfortunately.
Blender 2.80 beta is coming along nicely but I haven’t made any updates to Keyframe Tools just yet. Hopefully the API to access keyframe data is not as convoluted as it is in the 2.7x series.
今日は、日本語!
This month mainly I’ve mainly been studying Japanese. Or should I say Kongetsu ni watashi wa omoni nihongo wo benkyou shite-ita. Or should I say 今月に私は主に日本語を勉強しいた。I can do that now. 今は出来るよ。OK, I’ll stop.
I’ve shifted gear from five minutes a day farting around on Duolingo to at least an hour a day learning Japanese characters, vocabulary and grammar. It’s really worth a blog post of its own. IOU!
That’s about it for December. I’ve got a yearly recap blog pencilled in for New Year’s Day or thereabouts, so expect that soon!