Categories
Blender

One thing about Blender is that it’s huge. It’s dead hard to be across every single thing it can do. So taking on Blender can mean focussing your ambitions on one particular thing at the expense of others. For instance, i know stuff all about procedural shaders.

Another thing about Blender is its community and spirit of openness. Juan José Torres just created an awesome orange peel shader for Cycles and posted the material setup for it on his website. Thanks heaps!

Another thing again about Blender is that you can pull the source code from their repository and build your own version of it featuring freshly committed code – this way, you’re not waiting for official releases for killer new features.. as long as you don’t mind having slightly more unstable code. 🙂 This orange peel shader uses features that were added between releases. If you want to try it out for yourself but you can’t compile Blender for yourself, you can grab one of the newer builds of Blender from Graphicall.

Categories
Blender

And here’s the same roo head, finished and finessed a bit. I’ll probably leave it there.

Categories
Blender

A kangaroo head work in progress. All that time at Caversham Wildlife Park pays off. 🙂

Categories
Blender

Staying in the current moment for a sec, here’s a head work in progress. The nose is too blocky.

There’s still of course the story of how i got to this point, but it’s probably better not to tell it all in one chunk. Breaking it up makes it easier to swallow.