The 18th was technically an on day. I didn’t do any animation after i got back from giving someone lessons in Blender modelling. The modelling lessons then turned into Blender techniques for fixing perspective and how to map 2D assets onto 3D objects, weirdly enough.
I tried to squeeze in a little bit of animation yesterday on the 19th but it was just a bouncing ball. Not worth posting.
I’ve never liked bouncing balls – they’re dull to look at – but then again i never liked walk cycles before i learnt more about how they work. People fear and loathe the unknown. But i have made a ball bounce convincingly at least. I worked the damn floatiness out of it.
Yesterday i also went looking for sources on animation exercises to do. I found a cracking good thread at 11 Second Club (second page has even more good stuff) which is graded for difficulty. So that’s now in a happy little spreadsheet of stuff to work through.
It’s a long spreadsheet but i gladly accepted before i started learning animation that it would take a bucketload of grinding and practice to get good at it.
So. Back to grinding then. 🙂