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Blender Stuff I made

DEEPER WORLDS cover

Back to then.

In 2011, i’d recovered a drive full of old musical projects that i thought i’d never see again. The drive had been out of commission for over a year and it was sweet relief to have all my music back again. While i was poring over the contents, i found a half-finished album i’d started the previous decade but never completed.

I had become halfway decent at Blender thanks to watching pretty much everything CG Cookie put out. Inspired by the slow dancing astronomical objects in 2001: A Space Odyssey, i whipped up a completely procedural scene of a planet and starfield over nine days in April 2011.

What was relatively easy to choreograph and assemble turned out to be a pig to render – even at 720p (which i considered to be more “indie”) it took literally days to render all 8800 frames on four different computers. Even an old EeePC was put to work.

My “render garden” (not big enough to be a farm) rendered the frames direct to final PNGs – no multilayer OpenEXRs for tweaking the composite after the fact here, no sir.

I kept the video simple to evoke that good old Kubrickian sense of slow cosmological drift. Nearly two years later i still like it. It works. It fits.

I have a theory about where music will end up – people are only going to buy soundtracks from now on. Music’s continued success is as part of a larger offering.. because it’s got an awesome video, because it’s been used well in a video game or movie or TV show. Success on its own terms alone will get rarer.

My belief is that recorded music without some sort of extra context doesn’t really stand a chance anymore. That was my impetus to get good at Blender in the first place, so i could make videos for my audio. The irony there is that i haven’t written a note of music in months, and i don’t miss it. Animation and storytelling are much more fun.

Created between 6-15 April 2011. Buy the album on Bandcamp.

Categories
Blender Stuff I made

Some things are harder than others. Some things are made harder by bad foundations. Case in point: my sense of anatomy really sucks and this is starting to hurt. Also my attention span for this is sucking too. It’s tricky to tune out all the distractions in order to summon up the attention it takes to be properly meticulous, and to be brutally honest i’m losing sight of the bigger picture of why i wanted to do this in the first place.

It’s one of these things where once i get myself started, it’s usually not that much trouble to keep going. Lately though, getting started is a bitch and my mind is kind of wandering. Worse still, my lack of artistic foundations is showing too.

Today i decided i’d concentrate on sitting down in a chair and standing up. There are a truckload of ways someone can put their arse into a chair and take it out again. Even just doing video reference i found a heap. I’m starting to become more conscious of weight and force, starting to look for where in the body the weight is being shifted to.

When i was drawing skeletons under my video reference i realised how sucky my knowledge of anatomy is. Today was the first time it really frustrated me. It’s making me want to take a week or two off animating to grind through some intensive anatomy studies and figure drawing, so at least when i do my sketch-overs of the body i know i’m getting the structures right and can pull enough information out of the real world images to be useful.

So i’m kind of at blocking (unanimated poses) with this one. I’ll get it moving properly over the next day or two. It would be good to spend more time with this to polish it rather than declaring out of time! good enough! next! again.

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Journals Stuff I made

Thinking walk

This is my thinking walk. More grotesquely exaggerated stuff.

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Blender Journals Stuff I made

Point

Today for the first time in one of these daily animations i decided to move the camera and try some composition practice. Cameras are a whole other character, really. The 2 frame shudder flickers both the rotation of the camera and the focal length.

I’ve wanted to do one of these stylish whipfinger animations for a while. The arms are fully FK for true arcs of loveliness. There’s no animation below the chest because i was trying to work quickly. Now i’m late for bed.

I’m glad i played with the camera even though it made posing take a bit longer, for this is gloriously silly. Also Blender’s inbuilt composition guides were nice to have, too.

Categories
Blender Journals Stuff I made

Pissbolt

Still feeling a bit under the weather. The flu is now just a headache.

After having tried to make myself well with the restorative power of laughter (Futurama seasons 1 and 2), i went for something quick and cartoony. As opposed to the vast majority of CG animation, this was animated pretty much frame for frame with no automatic inbetweening.

Do other countries use the phrase “pissbolt”? Appears not. But that’s what this is. Pissbolting.

It’s not great but compared to my first run i’m seeing progress.