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This is beat 11 from the original boards. This is all changing.

Here’s what I did on “A Moment In The Sun” this week:

5 May: Energy and motivation sapped by day job. Nevertheless, a good opportunity to let the story reel sit so I can come back to it fresh. Recorded a bassline I might use later. That’s about it.

6 May: Working on Gronky’s character design, seeing what he looks like with horns, floppy ears, longer neck, etc.

7 May: Same as 5 May. Gotta pay the bills, I suppose.

8 May: I’d showed the story reel to someone earlier in the week; they said they found it hard to get a read on what Gronky was like. I changed one beat – what happened when Gronky notices Pointy – and suddenly the character dynamic lit up. Instead of the counterintuitive moment being “Gronky turns around nonchalantly after being screamed at”, it’s now “Gronky is delighted to have a new playfriend”.

9 May: Ever have one of those weeks?

10 May: Worked on the soundtrack a bit more, came up with something agreeably bleepy and groovy.

11 May: I’ve rewritten the story beats to turn Gronky into a playful, happy big guy with a butterfly fixation and also developed the quirky soundtrack a bit more. I’d get drawing so I can cut together a story reel to mull over during the week, but it’s Mothers Day so I should probably go and say hello to people.

Gronky’s character design is a long way from done – it’s OK to have something basic for the boards, but now that I have a better sense of him as a big happy derp, certain design choices should make more sense than others. I’ve also got a ton of character design education that I can pour into my brain over the week.

Hopefully in two weeks’ time when I begin a two week break from the day job, I’ll be able to start building these two jokers in Blender. Hopefully.

By quollism

A creator of quollity stuff.

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