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Blender Journals Stuff I made

Sad

Part of good animation is good storytelling, and good storytelling makes an emotional connection with the audience. So if i don’t have time for walk cycles, there’s still quicker things i can do.

I tried to pose this guy to make him look like he’s grief-stricken, or at the very least not very happy. I accidentally left autokeying while i was posing and a bunch of work got rubbed out when i pressed Render… but most of what i needed to do to fix the pose i was working on was to drop the camera angle a bit. Pose was fine. Camera angle was bad. File that one under “experience”.

A sad cartoon man is not the most cheerful thing in the world. Maybe more substantial than the usual cartoon cheese.

By quollism

A creator of quollity stuff.