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Blender Journals Stuff I made

Ditch

I was pretty hard on myself yesterday, i suppose.

After yesterday, i tried another animation depicting throwing. This time i decided to dial the poses up to eleven, ignore any and all video reference in favour of intuition and just have fun with it.

Result? Twice the number of frames, much more character in the motion, a couple of useful rigging tricks mid-animation and the end result is just nicer, i think. Less adherence to grim reality. Yesterday, the guy was sort of throwing something floatily. Today he’s fully ditching it. (It being Suzanne. Can’t have a Blender test without Suzanne.) The throw reads so much better it’s like night and day.

Still can’t quite get the hang of making things fly through the air and bounce though – they hang in the air too long, getting a convincing bounce eludes me.. ah well! Comes with practice, i guess.

By quollism

A creator of quollity stuff.

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