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It has not been a weekend of vertex-based victories then.

My biggest frustration with 3D modelling at the moment is that I’m not too terrible with ink and pen. If I could just get my bloody 3D models to look like my bloody 2D drawings…

Anyway, this is a quick doodle of Ktish I knocked out in Krita while I was having a play. It doesn’t follow the same model I’ve been using for Ktish so far, but it’s based on the same shapes, just moved around and reproportioned a bit. And with a bit of cheek fluff for appeal. Doesn’t really look like a mulgara anymore but eh, experimentation. Krita looks really good, by the way.

I’m still worried that the design I _am_ modelling is underwhelming. The 2D versions make him look wise, humble, funny, sleepy… yet the stuff I’m getting out of Blender makes him look crazed or sinister. Haven’t captured the character in vertices yet by a long shot.

Better keep trying.

By quollism

A creator of quollity stuff.

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