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Blender Journals Stuff I made

Running

Donovan asked me a few days ago to try a run cycle. Here’s a snapshot of one i’m working on. My first, i think.

There’s problems. I want to sleep on this one because it’s Friday and it’s nearly 11pm and it’s time to take a break. I’ll come back to this tomorrow and see how good i am at problem-spotting.

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This is the fixed version of the walk cycle. Donovan hasn’t had his say on this one but after straightening the leg at the contact point of the walk, turning the shoulders a little bit more and crucially shifting the centre of gravity forward by tilting the chest, the walk now has a hell of a lot more weight in it than before.

A good start, then.

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Journals

So this is a walk cycle i did using the CG Cookie Flex Rig. This was the version i submitted to an animator friend (hi Donovan!) for criticism. He said the leg wasn’t straight enough and the shoulders needed to turn more with the body. So back into Blender i went.

This is about five hours or so of work. Possibly only four. Animation is one of those rare activities that bends time.

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Journals

My new year’s plan is to learn animation. Six days a week, i’m going to get stuck into Blender and learn the craft for at least an hour every weekday and a bumper session every Sunday. (Saturday is the token get-rest-of-life-in-order day.) I’ll post the results here.

I was working on a straight walk cycle but the weight seemed off. Then it got silly.