Categories
Blender Journals Modular synthesisers Music & Synthesisers

February 2018 in effect!

Here’s my February 2018. Let’s get into it.

Synthemabits

This month’s new Eurorack modules include

  • Music Thing Modular Chord Organ (kit, 1 February 2018) [modulargrid]
  • Joranalogue Compare 2 dual window comparator/logic module (12 February 2018) [modulargrid]

The Chord Organ I wrote a post about jazzy chords I’m trying with the Chord Organ, including a configuration to copy and paste.

The Compare 2 is a smartly implemented window comparator system that also makes a cute little robot face when doing its thing.

https://www.instagram.com/p/BfGNaCylX8p/?taken-by=quollism

I experimentally tried streaming my patching sessions too. This is a 44 minute jam which starts off a bit slowly but it finds some nice little moments!

Movies and animation

Fishtank is parked because I’ve decided there’s something I need to deal with first.

Since I set myself the goal of becoming someone who makes animated movies, I’ve spent a lot of time learning about and getting practical experience in the pre-production bits. When it comes to outlines, thumbnails, storyboards, animatics and even 3D layout, I’m confident. But I’m too comfortable there to draw a line and move on from it.

At the beginning of this year, I resolved to work on smaller self-contained projects and exercises without extra strings attached. The effervescent Looch Muñoz posted an animation which brought home that I’d never looked into literal animation to any practical extent. So this month I dusted off my old CG Cookie account and got started on their Animation Bootcamp course.

For a few days, my spare time was all about the balls.

At the same time as I was learning how to see timing and spacing and how to manipulate them into illusions of mass and force, I felt like I was rediscovering my tenacity too. I was sticking with it. I was pushing through. I was learning.

I did four exercises over four days. I had a head of steam up. When it came time for exercise five and comparative ball bounces (basketball versus tennis ball versus bowling ball), my frustration got the better of me. I knew enough to know that I wasn’t getting as close as I ought to. My intuitions had outpaced my abilities.

This resulted in some impressively dedicated procrastination where I spent several nights in a row getting 24,000 words into an urban fantasy novella before writing myself into a corner and getting mired in rewrite hell. I’ve got it out of my system now, though. Sort of. (Not really.)

Animation-wise, I want to finish the rest of Animation Bootcamp as a priority. Having someone check my work and provide crit is invaluable. Beyond that I also want to tackle Wayne’s other animation courses at CGC to get my eye and confidence up many notches to where the prospect of animating doesn’t put me off so much any more.

And maybe in the process I’ll rediscover my tenacity again. That would be great too.

Categories
Modular synthesisers Music & Synthesisers Tutorials

Jazz chords for the Music Thing Modular Chord Organ

The Music Thing Modular Chord Organ is a digital chord player for Eurorack. It is inspired by instruments like the Bontempi Organ where you press a button and get a chord. It’s also one of the cheapest ways to get polyphony in Eurorack.

The default chords didn’t do much for me though because I like jazzy chords! I came up with a quick palette of five-note chords which derive from some common musical scales. So if you’ve got your own Chord Organ and want to get jazzy, copy and paste this into the Chord Organ Config Generator, save it to your SD card and enjoy!

1 [0,4,7,9,14] major 6-9 chord
2 [0,4,7,11,16] major seventh
3 [0,3,7,10,15] minor seventh
4 [0,4,7,10,16] seventh
5 [0,3,6,10,15] minor seventh flat fifth
6 [0,3,7,11,15] minor major seventh
7 [0,3,6,9,15] diminished seventh
8 [0,4,8,11,16] major seventh sharp fifth
9 [0,3,7,9,14] minor 6-9 chord
10 [0,4,8,10,16] seventh sharp fifth
11 [0,4,6,10,16] seventh flat fifth
12 [0,4,8,12,16] augmented triad
13 [0,2,7,10,14] seventh suspended second
14 [0,5,7,10,14] ninth suspended fourth
15 [0,5,7,10,17] seventh suspended fourth
16 [0,7,12,0,7] fifth

If you haven’t got a Chord Organ but you’re a Euroracker and you want one, Thonk sells Chord Organ kits. It’s pretty easy to build too! And if you don’t know the first thing about jazz or music theory, have a play with them anyway. 🙂

The music theory parts for people who aren’t nauseated or enraged by music theory

The scales are the major, natural minor, harmonic minor, melodic minor and whole tone scales. There’s a couple of six-nine chords and suspended sevenths thrown in there to make up the sixteen. Each chord is voiced with five notes with the high note representing the tonality (minor, major or suspended). There’s a fifth right at the end in case the jazziness gets too much.

The relationship between chords and scales is useful to know because of the way chords reveal their originating scales four notes at a time. If you stick with chords 2 to 5, no matter what notes you play, you get a noticeably different harmonic colour from chords 3-10.

Here’s the scales which the chords belong to:

    major and natural minor scale seventh chords: 2 3 4 5 13 14 15harmonic minor scale seventh chords: 4 5 6 7 8 10melodic minor scale seventh chords: 3 4 5 6 8whole tone scale seventh chords: 11 12

And here’s how they derive from those scales:

  • major scale: 2 3 3 2 4 3 5 (Ima7 IImi7 IIImi7 IVma7 V7 VImi7 VIImi7b5)
  • natural minor scale: 3 5 2 3 3 2 4 (Imi7 IImi7b5 bIIIma7 IVmi7 Vmi7 bVIma7 bVII7)
  • harmonic minor scale: 6 5 10 3 4 2 7 (Imi/ma7 IImi7b5 bIII7#5 IVmi7 V7 bVIma7 VIIIdim7)
  • melodic minor scale: 6 3 8 4 4 5 (Imi/ma7 IImi7 bIIIma7#5 IV7 V7 VImi7b5 VIImi7b5)

The whole tone scale is symmetrical so chords 10 11 and 12 work fine from any degree of the scale. And there’s probably some other jazz scales those chords fit into as well.

Categories
A moment in the sun Fishtank Journals Modular synthesisers Music & Synthesisers Stuff I made

January 2018 recap

Welcome to my January 2018 recap!

Other Perth folk will probably remember this fire..

https://www.instagram.com/p/Bd7Dl9Rlr8t/?taken-by=quollism

And of course we all remember the eclipse..

https://www.instagram.com/p/BenfaBblOKd/?taken-by=quollism

..but what did I get up to this month? Read on!

Synthesisery bits

I got a ribbon controller this month! It’s pretty cool!

https://www.instagram.com/p/BeKpGKXFKre/?taken-by=quollism

I’ve loved the sound of the ondes Martenot ever since I heard it for the first time in the original “Ghostbusters” movie (pretty much the first thing in the movie you hear!). The ondes has a continuous controller called a “ruban” (as well as a keyboard), which is how it achieves those sweeping quivering notes.

The ribbon controller I got this month lets me have that some of that same expressiveness, and by expressiveness I mean hitting the wrong note a lot and having to cover it up with vibrato. Practice makes perfect!

Stuff I built

This is what I soldered together this month just gone.

  • Ornament and Crime polymorphic digital swiss army knife type thingy (3-5 January 2018) [modulargrid]
  • Music Thing Modular Magnetophon cassette tape head (16 January 2018) [modulargrid]
  • RYO 3xVCA triple voltage controlled amplifier (18 January 2018) [modulargrid]
  • RYO 2xVCX dual voltage controlled amplifier/crossfader and four quadrant multiplier (29 January 2018) [modulargrid]
  • Feedback 106 Chorus (30 January 2018) [modulargrid]

The Feedback 106 Chorus build was a bit of a disaster. It uses period vintage chips to get the genuine sound of a Juno 106’s chorus effect. When it works, it sounds bloody fantastic. When it works.

Usually I don’t bother with actual vintage stuff. For all the romance of vintage electronics, the reality is that they’re rare, expensive, unreliable, susceptible to failure, and even being counterfeited in the case of MN3009 chips. This chorus did sound fab so I at least wanted to have a punt at making one, but if the vintage bits turned out to be duds, I resolved to put the whole thing aside and cut my losses there and then. And that is pretty much how it went.

Unlike the 106 Chorus, I got the polymorphic digital module Ornament & Crime working after three nights of building and troubleshooting. This module of legend should keep me occupied for months while I discover everything it can do, let alone how to use that as part of a whole system. Here’s an early test of the o_C in “Harrington 1200” mode sequencing some pleasant Boards of Canada-esque chords.

 

A pleasant surprise this month is the RYO & Kymatica 2xVCX, a dual voltage controlled crossfader. Fading back and forth between two signals at audio rates creates all kinds of fun timbres, sort of like ring modulation (which the 2xVCX can also do). Here’s a little test I recorded which goes all the way from grimy analogue noise to happy little chords!

There’s enough space left for two more modules, both of which I’ve already picked out, but more about that next month! 🙂

Let’s talk Blender! And movies! And spaceships!

3D stuff

Alien Force

The secret project I mentioned back in November was some album artwork for the Alien Force EP. I did a big write-up on it which appeared on BlenderNation. The feedback has been a little sparse but generally positive!

Spaceship!

But that’s old news. Have some new news!

A moment in the sun

I am back in the sun (kind of)! Yay! (Kind of!)

At the beginning of the year I decided I liked the story mostly where it was. It’s the tale of a random labourer helping introduce a laser-obsessed geek to the Ultimate Laser Robot of his dreams. The current plan is to take the last scene of the story all the way through production as a pilot for the rest of the film, which means all I have to worry about for now is one single scene. My attention is contained to that one spot. Hooray!

I’ve been working on Scene 5’s art direction by rendering existing elements out from Blender, turning them into multi-layer images in Krita, then doing quick paint-overs to test out ideas.

Splitting up render layers to import them into Krita

To do this I render two EXR files – a multi-layer version with transparency and all render layers turned on to get each element isolated on its own layer, and a single layer non-transparent version which gives me the sky background.

Here’s the rendered layers fresh out of Blender, looking fairly pristine…

From there I applied filters and painted over the separate elements to test ideas out.

…and here is the same scene altered to get everything looking more decrepit.

In the repainted version the air is hazier, the route marker is crooked, the bus stop is falling apart and the road is sun-bleached. The scene’s still undercooked but this much better than trying to get my thoughts down purely in 2D or 3D. Yay for hybrid approaches!

Character-wise, I’ve been redesigning Pointy to make the character look and feel more like he actually is – a bit happier and younger and goofier.

Many Pointies. The one in the lower right is the current front-runner.

Gronky isn’t in Scene 5, but he’ll be getting an ill-fitting hi-viz jacket when he does finally appear.

Alas, I got bogged down in story decisions around tone and character again. I’ve got some storyboards for that scene but without pinning down how I want to approach it all, I’m stuck. Bah!

I read somewhere that it’s better to have another thing to switch over to than beating one’s head against a single project, so I found one. I work on AMITS until I get frustrated, then switch over to this other thing until I miss working on AMITS too much.

The other thing: Fishtank

An ex-animator friend and I dreamt up an aquatic animated sketch-comedy series many years ago, something that might get picked up and lead to bigger things. We gave it the working title “Fishtank” and brainstormed a few ideas, but we didn’t follow through so it fizzled….

One of my ideas saw a little fish laying a massive guilt trip on its potential predators for daring to eat something so cute and helpless.

My key image, where Shark feels very conflicted about eating Little Fish..

 

A rough exploratory sculpt of the little fish with the big eyes

The predator in question is a great white shark who’s a bit of a softy and slow on the uptake.

An exploratory rough sculpt of the shark. Not quite there yet, but getting closer!

Will the little fish end up a snack, or will the shark get more than he bargained for? Yes.

“Fishtank” is a much smaller project than AMITS, and definitely better sized for one person to work on. I might not finish AMITS this year, but this one I could conceivably get done by the end of the year.

I’ve got the story thumbnailed out already. Here’s the second of five pages of story scribbles which I drew on actual paper in biro then scanned into Krita.

Shark tries to get a chomp in but Little Fish isn’t having it!

I’m really looking forward to writing the music for this as well. It’s going to be an utter hoot writing completely overwrought tragically sad music, like that 1960s library music which Ren and Stimpy used to superb effect.

Despite both projects being comedies, Fishtank is more classic slapstick and AMITS is more inspired by 1950s Looney Tunes which is as indebted to radio comedy as the silents, so they complement one another pretty well.

See you next month with more fish, more sun and the final pieces of DASYRAC! 🙂

Categories
Blender Stuff I made

Alien Force artwork breakdown

The secret project I’ve been hinting at since late 2017 was a sci-fi album cover for the trance musician Alien Force. It was completed back in November last year and has been waiting for a distribution slot since… until now!

Back in October 2017, Alien Force told me to make an album cover for him on the basis that I knew how to use 3D software. It would be unpaid work, but I took it anyway because it was something that would take me well out of my comfort zone. I appreciated that he asked me to produce something without seeing anything like a portfolio.

The brief was to capture something of Christopher Nolan’s Interstellar but “menacing and awesome” too. After a month of back and forth outside of the day job, we settled on this:

Whoosh!

After slogging through one too many full 3D re-renders, I learnt the value of being able to iterate as rapidly and painlessly as possible. I broke the scene up into layers which would only come together at composite time. Each element (the background star field with nebula, the swirly orange clouds, the black hole and the spaceship with its jets) was rendered separately as multilayer OpenEXR and composited together.

The background nebula and stars are done procedurally, pretty much as Aidy Burrows and Gleb Alexandrov teach it in their excellent Space VFX Elements course for Blender. The swirly orange bits are from failing to make Gleb’s accretion disk shader to work but getting something usable anyway. If any of this stuff interests you at all, check out that course!

Don’t get too close!

The blown-out glow of the black hole was one of the key bits of Interstellar’s look which Alien Force wanted to keep. I used a super bright emission shader, Blur, Sun Beams and Glow filter to blow the glow out from a line a couple of pixels wide to something which better sells how bright it is.

Spaceship! The pink bits are sharp marks, the nicer way to get sharp edges while doing subdivision modelling.The grey texture map is used for displacement.

The spaceship is a relatively simple model which uses the “Follow Active Quads” UV unwrapping trick along with some 32-bit textures to greeble it up. This technique was the centre of a five year old thread on BlenderArtists called “Sculpting with UVs and displacements”. Definitely worth checking out if you ever need to build a detailed-looking spaceship quick!

Spaceship! With UV-mapped greebles…

The subtle outer glow of the spaceship was added in composite, something to make the silhouette pop against the nebula and stars. The green glow within the silhouette of the ship was a happy accident – I rendered out every single pass for the spaceship and stumbled on a mysterious pass called “DenoisingNormalVariance”. It made the end result look cooler, so that’s good enough for me.

The composite was put through Troy Sobotka’s awesome filmic LUTs. This let me work confidently with a high dynamic ranges, knowing that the LUTs would bring out the missing dynamic range instead of clipping it or losing it altogether.

Default LUT in top left, filmic LUT at lower right.

Here’s a comparison between Blender’s default internal look and Filmic to finish off with. The biggest difference is visible in the spaceship. With the default LUT, the exhaust is blown out and the contrast on the ship itself is less. The Filmic LUT preserves more detail in the exhaust and brings out extra contrast in the surface details on the ship itself.

If you want to hear the Alien Force EP itself, you can have a listen on Beatport. It looks like in the process of slapping the logo on the black hole they also cranked up the saturation hard, but that’s showbiz. 🙂

Thanks for reading and I hope you liked this breakdown.

Categories
A moment in the sun Blender Journals Modular synthesisers Music & Synthesisers RYGCBMK◯ Stuff I made

What I did in 2017

2017 was a rough year for me and seemingly a lot of other people. Here’s a recap of what I got up to.

Back in April I made RYGCBMK◯, a project which was weirdly central to a lot of what I got up to this year. Here it is if you want a refresher.

I’d wanted to try an abstract short set to music since I went to the Melbourne International Animation Festival in 2015. RYGCBMK◯ was my driver to learn procedural animation with Jacques Lucke’s powerful Animation Nodes system for Blender. I specifically wanted to synchronise abstract animation to a rhythm because I love that kind of synaesthetic stuff and I knew it would keep me going through an emotionally brutal bit of the year.

The end result was not perfect, but I got a high enough average score during the voting process for the Suzanne Awards 2017 to encourage me to try some more in the future. The important part was that there was an end result to speak of. It got done.

And it got done.. with nodes!

Working on RYGCBMK◯ also helped me tune into my artistic sensibilities. Given just shapes and sound to play with, the project took me away from complicated stuff like characters and dialogue to something which let me get a strong feel for the kind of work I want to put into the world.

I made important if not voluminous progress with “A moment in the sun” in its third year of development. I put together a new story reel in January and February, and a short stretch of that is good to go as is even with the big rewrite in May. Flipping Pointy from irascible and foolish to geeking-out cute was a decision that very much happened in the wake of RYGCBMK◯ too.

There was that secret project I can’t show off yet which happened in October-November. Here’s a concept which we abandoned.

The one we actually went with is way cooler.

I learnt Retopoflow this year as well – anyone doing modelling in Blender should grab it. Hard Ops is next on my list of useful plugins to get to grips with.

There was of course AAAAAAAAAAAAAAAAAAAAAAAA which started strong but fizzled. AMITS now has a sweet cockatoo. Here’s AAAAAAAAAAA’s final resting point.

And then there was my first run at Inktober. I started practising with my brush pen and now my inking’s gone from “rubbish” to “slightly-less-rubbish”. This snail got the most likes on Instagram.

https://www.instagram.com/p/Bajv5AbFyt5/?taken-by=quollism

There wasn’t that much time for art or animation though. RYGCBMK◯’s soundtrack was part of a big jump back into music for me, something I did because I wanted a creative outlet but job stress was (temporarily) making the animation hobby unthinkable. Then it took over.

Just over eleven months after I impulse-bought that ARP Odyssey back in January as a shiny new toy to keep myself distracted, I’m now the owner of a 475HP Eurorack modular synthesiser which I mostly soldered together myself. I don’t need to look at a computer screen to make electronic music anymore (though the PC does come in very handy for recording) and the sound is even produced by old-school electronic components instead of simulated versions thereof. In playing around with it I’ve learnt a lot about how to patch and which modules are for what, but no doubt I’ve only just scratched the surface of what this thing can do.

To me DASYRAC looks sad and naked and unfulfilled without patch cables, but at least this way you can see the actual modules.

This krautrocky jam from early December is one of my favourite tracks I did this year.

https://soundcloud.com/quollism/2002-plus-15-rch196

I didn’t even know how to solder before I started putting DASYRAC together, but I noticed the kit builds were a lot cheaper so I gave it a try. Now I’m actually happier owning synthesiser modules which I put together myself than modules I bought pre-made, because I’m comfortable fixing my own work when it breaks. Most times when I sit down to prod a busted circuit with a multimeter and pore over a circuit schematic, I learn something new and interesting.

This is the schematic for Music Thing Modular’s Simple EQ with my troubleshooting notes. Looks like I forgot to solder one of the pins on an op amp.

So that’s what I learnt and did in 2017. (Mostly synthesiser stuff, to be honest.) This is what I’m taking away from all that for 2018 and beyond.

In terms of the modular synthesiser and music stuff, the build is almost complete. Once that’s done it’s all about learning my gear better and maybe getting some tunes released on Bandcamp. There’s one or two easy modules I want to have a crack at building for myself too, but that’ll need a little bit of extra equipment – it can wait.

A pyramid monk from AAAAAAAAAAAAAAAA.

In terms of Blender stuff, I want to jump into some short, focussed and contained exercises – animation, modelling, or otherwise. If it’s animation, I source the soundtrack and character rigs from somewhere else. If it’s modelling, I source a design from somewhere else. I go with pre-made assets wherever possible. The key is not giving myself too broad a set of creative decisions to make at once so that I don’t get lost.

By pushing beyond my own creative sphere and not trying to do all the things, it’ll save me time, help me focus on specific tasks, broader my artistic horizons, get me analysing work by other people and build up my confidence and patience again with some experience. With less to do, I can hopefully finish more stuff and get it in front of people to start that all-important feedback loop.

Meanwhile, in the Sun…

As for Gronky and Pointy, I feel like I’ve lived with AMITS long enough that there’s no big surprises left – just a lot to execute on. If I can stay organised and find a good chunk of time every week to work on it (five hours a week minimum is a good pace), it’ll get done. It’ll probably be not the best, but at least it’ll be finished.

The day job may have other things to say about all of this, especially if I score the promotion I’ve been working towards and people keep departing, but we’ll see.

Happy New Year for 2018, and I hope the coming year treats you all well!