Still messing around with Sverchok. Here’s an abstract landscape made of distorted sine thingies.
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Still messing around with Sverchok. Here’s an abstract landscape made of distorted sine thingies.
Finally playing around with Sverchok, a procedural node-based modelling system for Blender. Without really reading the manual or going through much of the useful material that BlenderSushi has posted about it, I made a weird spherical mushroom thing.
Onward and upward then!