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It’s Sunday. Here’s what I did this week.

On Monday, Tuesday and Saturday I wrote drafts of a project I’m kicking around quietly. It’s proving a real bitch to get the tone right, so It may be a non-starter.

On Tuesday and Wednesday I began making Pointy from “A moment in the sun”. (He’s a bit peeved because I haven’t worked on him since Wednesday.)

On Thursday I worked on the bear nose morph test for the quiet project and posted a timelapse of it afterwards.

On Friday and Saturday I wrote a bit of music for fun – nothing worth showing off. The timelapses would definitely go better with music and narration, and thanks to VirtualDub it’s possible to add an audio track to a silent video without having to recompress the video. Useful!

The weekend has mainly been catching up on movies. I watched Barbarella, La Dolce Vita and The Godfather, Part III. Barbarella was very late sixties cute and silly; I enjoyed the memory of La Dolce Vita more than the experience of watching it because it went on for so bloody long; and Godfather III was.. well.. Sofia Coppola can direct better than she can act, that’s for sure.

I suspect La Dolce Vita’s going to need some time to digest. I liked 8 ½ and Fellini Satyricon better, though the image of a giant Jesus statue being flown across the city by helicopter is a great way to open a film.

HEY KIDS! HERE COMES HELICOPTER JESUS!

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A timelapse for the modelling process and part of the rigging process for Pointy from my forthcoming cartoon “A moment in the sun”. The video is unedited, complete with questionable decisions and short pauses when I get stuck – but there’s a text box to show you what’s up to an extent.

This character’s only ever meant to be seen side-on, hence the weird geometry.

In this video you can see:

  • skinning/binding the rig to a mesh (lots of skinning)
  • driven shape corrections
  • testing rigging and skinning/binding using simple animation
  • how to rig a hacky set of “cup” eyelids
  • skinning/binding a rig to curves using hooks and bone parenting
  • building a (crappy) FK/IK switched arm rig
  • skinning a hand and fingers

Blender 2.71 test version in the hizzouse. Release candidate should be out later this week. 🙂

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Spent some more time building Pointy today. Timelapse video to follow.