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SculptJanuary megapost

Here’s a post with all my SculptJanuary stuff from 1 to 31 January 2016. Links to original Tumblr posts included. 🙂

1 – Mushroom

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2 – Tentacles

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3 – Arm

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4 – Fruits

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5 – Caricature

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6 – Hair/Fur

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7 – Fav Actor

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8 – Old Tree

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9 – Phoenix

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10 – Leg

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11 – Gargoyle

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12 – DIsney Character

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13 – Clothes

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14 – Fav FIlm Character

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15 – Waterfall

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16 – Chimera

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17 – Foot

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18 – Armor

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19 – Tree

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20 – Crustacean

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21 – World Improver

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22 – Mountain

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23 – Forest Spirit

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24 – Torso

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25 – Hat

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26 – Animal

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27 – Insect

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28 – Superhero

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29 – Badlands

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30 – Stone Troll

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31 – Hand

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SculptJanuary 31 – Hand.

This one’s rough on account of my shoulder really playing up today – not just limiting my sculpting time but sucking away my energy and tenacity too, both things you need to do a good job.

Still, this is definitely a hand. And with that, my first SculptJanuary is over!

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SculptJanuary 30 – Stone Troll.

This stone troll was recently a steed of the Wizard King Elfbotherer as can be seen from the flat planes along the shoulders and nape of the neck. These areas were chiselled and sanded flat in order to more easily attach a saddle – note the fastening points on either shoulder.

Stone trolls are typically controlled by tugging their ears. Intelligent stone trolls can be given simple commands instead. The most complicated command ever carried out by a stone troll was given by the legendary troll master Bloodfroth to his troll servant Oonk: “If that peasant cries for help one more time, throw him and his bloody goats into the lake.”

– Professor Quollism’s Book of Completely Made-Up Stuff.

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24 to 30 January 2016, your time has come.

I got another cortisone shot on Thursday for my subacromial bursitis and I’m resting my shoulder much more vigilantly this time. Learnt my lesson there.

I’ve been continuing with SculptJanuary throughout the week. Today’s sculpt topic is “Stone Troll” and today’s image is a base mesh I modelled so I don’t have to Blob or Snake Hook any extremities from a cube. Learnt my lesson there too!

All in all, SculptJanuary has been great. Over January I’ve racked up 70+ hours of challenging and educational practical experience. This last week has been the most educational week for SculptJanuary so far because of the Torso sculpt last Sunday. Even though my torso sculpt didn’t really turn out that well, doing an intensive review of the torso’s skeleton and muscles has helped my confidence a lot.

There’s been other benefits. Doing intensive daily work with only a couple of hours a day spare has helped to sharpen and streamline my approach. The sculpts often took me out of my creative comfort zone pretty hard, especially early in the month. I’ve cultivated the patience and mental vigilance required to stick with the approach of capturing all the big detail before working on smaller stuff. And working with a sense of urgency and learning how to use limited time to the best effect – that’s been a long time coming. And memorising the sculpting hotkeys, and knowing when to use which brush for what, and and and…

Of course there’s also been the sculptures themselves. It’s been fantastic doing more character design after being in story development with Gronky and Pointy so long. (How about that quoll earlier this week? That quoll was awesome. Was it as awesome as the chimera? Maybe even more awesome…)

The biggest disadvantage has been that it hasn’t left time for anything else, so there’s nothing to report on “A moment in the sun” this week. Also the intensive work on the tablet finally killed my Wacom stylus and I’ve been working on a little old Bamboo Fun until the new stylus arrives by post from over east. The Bamboo Fun has a smaller surface and a noticeably lower refresh rate but it’s better than nothing.

That’s it for this week. Comments are welcome as always. 🙂 Now I’m off to watch Caminandes 3 again!

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SculptJanuary 29 – Badlands.

A difficult sculpt and I really feel for the first time this month like the chosen subject just defeated me. I couldn’t figure out a workable technique for building up the bigger forms of the mountains or carving in smaller details. Frustrating.

I like these curious mushroom hills all the same, very 2001: A Space Odyssey with those colours.