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Finally playing around with Sverchok, a procedural node-based modelling system for Blender. Without really reading the manual or going through much of the useful material that BlenderSushi has posted about it, I made a weird spherical mushroom thing.

Onward and upward then!

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…and now you can see the crackles in the road. Woohoo!

Since I started doing procedural textures I’m looking at all the textures around me and thinking “How can I recreate that surface procedurally?” – hexagons have been a particular obsession of late. Not sure why. I’m sure bees have nothing to do with it.

It would be so nice to have Voronoi Crackle and the other BI procedural thingies in Cycles though. It really would.

Right, now to digest everything in this BlenderArtists thread about Cycles procedural texturing

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Worked on a procedural road texture. You might need to view it full screen to make out the detail.

Turns out it’s a lot subtler than I thought. Hmm. Guess I’ll keep working on it. 🙂

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Some procedural concrete rot and peeled off paint around the corners of the bus marker. The peeled off paint comes courtesy of the Blender 2.74 Geometry node’s Pointiness output.

Blender 2.74 hasn’t been released yet but you can grab the test build for yourself. Read the release notes if you’re curious to see what other new stuff has been added.

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Here’s the setup of the multicoloured waves and some stills. More info here.