This week I started a weight loss regimen and cut sugary stuff out of my diet. Perhaps this had something to do with Masters dropping the delectable Kakao range from their chocolate milk offerings (or so I’ve been told). Some things are too good to last, apparently.

Here’s my creativity report for 16 to 22 June 2014. The biggest news this week was coming up with a design for Gronky (then doing nothing about it) and playing with a motion capture system for the Razer Hydra.

On Monday, I decided to try a thirty day art improvement challenge. On Tuesday, I got really furious at how terrible I was going (probably low blood sugar) and stopped.

Wednesday didn’t happen.

Thursday was when I started playing around with the Razer Hydra stuff, culminating in this set of notes. Friday saw even more of that and a video demo to boot, and on Saturday I played with the motion capture stuff some more and did a quick sculpt. The timelapse of Saturday’s fishmonster sculpt is included above.

Today (Sunday) after a night of weird dreams (including a sideways homage to “Discreet Charm of the Bourgeoisie”), I’ve been either drawing or writing pretty much all of today day – none of it is worth posting here though.

Project reports

A moment in the sun: Pointy’s still awaiting his final bit of rigging and Gronky’s yet to be built at all now that I’ve got a character design I like. Pre-pro-wise I’ll be tweaking the timing on the story reel then hitting animation. I’m expecting the models I take into animation to be pretty basic compared with the models I finish up with. Since I am the entire pipeline on this project I can revisit any stage I like before i hit render – so if I come up with a brilliant gag that needs a special version of the character model, I can jump back into model/TD whenever.

A man who turns into a bear: going back for another rewrite on this one. More to explore. I’m slowly cracking the whole flavour of surrealism but it’s so weird to write – a very fine line to walk.

The Quiet One is still on my mind from time to time. It’s one of these projects that wants a lot of time to percolate. Lately I’ve been pondering a moment between two characters – Ktish and another friend of his visiting a museum, where Ktish explains the significance of his “story blanket” because it’s hanging up there as an exhibit.

The shortest night of the year here has come and gone, so here’s to warmer weather and longer days… well.. longer days. We’re only a quarter of the way through winter after all.

Oh and Blender 2.71 has released its second release candidate with final release expected any day now. Go jump on it. 🙂


Good news, everyone! Blender 2.71 Release Candidate with its sexy splash screen is now available! Quite possibly by the time you read this, the final version will be out, and quite possibly other versions besides.

And now for another video – still a build timelapse, but for a short proof of concept test for a surreal/absurdist project I want to do after “A moment in the sun”. It involves a metamorphosis. I wanted to be able to morph not just the mesh but also the textures and materials. This is a timelapse of a quick “first draft” attempt and shouldn’t be considered in any way authoritative about anything.

In this video, you can watch me:

  • modelling a cartoon bear’s snout based off reference art
  • repositioning the snout’s vertices to turn it into a human face
  • setting up driven shape keys to go between the two
  • altering the driver’s curves to give more character to the morph
  • setting up an armature for character animation
  • unwrapping the mesh and getting it ready for texturing
  • painting three different materials using Texture Paint 
  • failing to save one of the textures and having to paint it again >:|
  • fading between the different materials dynamically using drivers

Done in Blender 2.71 test version.