Part of good animation is good storytelling, and good storytelling makes an emotional connection with the audience. So if i don’t have time for walk cycles, there’s still quicker things i can do.
I tried to pose this guy to make him look like he’s grief-stricken, or at the very least not very happy. I accidentally left autokeying while i was posing and a bunch of work got rubbed out when i pressed Render… but most of what i needed to do to fix the pose i was working on was to drop the camera angle a bit. Pose was fine. Camera angle was bad. File that one under “experience”.
A sad cartoon man is not the most cheerful thing in the world. Maybe more substantial than the usual cartoon cheese.
I modelled a coffee mug. One of the folks on #blender (the IRC channel) insisted i’d taken a photo and demanded a clay render.
It only looked real because black ceramic glaze is apparently dead easy to fake as a material and i’d done a crappy light probe of my kitchen to light it with. I also had that exact mug sitting on my desk as reference.