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And I have another end-to-end 2D animatic. Hooray!

For that last big shot I mentioned last night, I ended up doing it as a composite. Gronky’s elements have a white background. Pointy’s elements have a transparent background – to do this in Krita, I just turn the white default “Layer 1” off and save the standalone layer as a PNG.

Once I have both elements in Blender’s video sequence editor, I use the “Alpha Over” blending mode to layer them over the top of the other. Simples.

That one shot – shot 54 – has 28 individual pieces. The storyboard numbering system got abused thoroughly to put it together – for example there’s a file called 054b13b_s10.png which is part of shot 54, second (b) action, thirteenth illustration, second.. uh.. I have no idea. But things stayed in the right order so.. yeah.

All up I drew 222 images for this animatic. That’s three times as many frames as the previous versions. The planning is now within five seconds of hitting three minutes, but I don’t think it’s going to get any longer.

If anything, once the comedic stuff is tightened up a bit it’ll get shorter.

Two people I’ve spoken to have said I should work on a 3D animatic (reasons: 2D is flat and doesn’t represent volume well; timing will change; 2D is subject to my inconsistent drawing) so I’ll likely be beginning that process this weekend if not sooner. But I want to give the 2D animatic a couple of days just to see if I can trim some fat and tighten it up. Comedy is hard.

By quollism

A creator of quollity stuff.

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