One of the people helping me get through making this film works in feature animation. After confessing that I’d lost perspective on whether what I was making was any good, he told me that I should stop trying to perfect things at one stage and push something forward into blocking – just so I didn’t feel like I was perpetually stuck in script rewrites, animatic tweaking, etc. There’s one sequence that’s been around for months which isn’t going anywhere, so that’s the one I’m going to try to block out.

Before I can do a layout/blocking pass, I need to do some modelling and rigging. The Pointy rig’s been a glitchy off-model piece of crap for many months so I decided to redo him from scratch. I also need some low def environment models like grass, rocks, that kind of thing.

It occurred to me that I can greasepencil certain character bits instead of building them as rigs, at least for blocking. It may turn out that a hybrid greasepencil/3D character blocking technique is more trouble than it’s worth but I’m optimistic. At any rate, we’ll all find out by tomorrow evening…