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After seeing Kent Trammell’s rundown on PBR in Blender, I got inspired to try putting some nicer viewport materials onto Gronky so that my playblasts will look nicer. I converted Gronky’s materials from Cycles to Blender Internal and had a play.

This is a viewport render from GLSL using AMITS’s usual sky and sun lighting. It’s missing a bit of fine detail but it’s way nicer than what I used to have for playblasting, definitely.

More on the rewrite in progress on Sunday, as usual. 🙂

By quollism

A creator of quollity stuff.

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