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And so this is 20 to 26 July 2015.

I kept looking into old-school cartoon story development. I hit the jackpot at ASIFA Hollywood via the Wayback machine – back in 2008 they described the story dev workflow from premise to storyboard: gag session, continuity, structure and the rough board. That and John K’s posts about getting a story from premise to plan have been useful practical info and a big confidence boost. One interesting take-away: storyboards work best as separate small bits of paper.

I’ve now got everything I need to put together an outline. Actual usable story thumbnails have started appearing in my nightly sketching sessions. The chain reaction of inspiration is starting up again. Widescreen Post-it notes are at the ready.

This week’s image is a scene teaser of “A moment in the sun”. There’s one shot from each scene as specified in the outline. (After I drew this I realised it made Gronky look like more of a bastard than he actually is. Fear not. Gronky is not a bastard – he just doesn’t like the way the movie ends.)

Scene for scene, the high-level outline of A moment in the sun goes like this (slightly spoilery):

  1. Gronky regains consciousness…
  2. Gronky helps Pointy regain consciousness with great uncertainty and trepidation
  3. Pointy needs a place to shelter from the sun
  4. Gronky helps Pointy look for shelter unsuccessfully, also Pointy won’t shut up
  5. Gronky loses his cool and accidentally discovers how to shut Pointy up
  6. Gronky and Pointy dance together for their own separate reasons
  7. Free of Pointy’s noise, Gronky recalls something and sports Pointy to safety
  8. Safe at last, Pointy ruins everything
  9. Pointy’s mystical journey
  10. Gronky checks on Pointy
  11. Pointy ruins everything yet again

Anything more specific than that high level outline I’ll keep to myself – how Pointy continues to ruin everything or why anyone is even unconscious, for instance. 🙂

I’m spending the rest of today (Sunday) fleshing out the outline. Once I’m happy with it, I go to thumbnailing, recording scratch, making more animatics and seeing how it all fits together in (crude) motion.

See you again next week!

By quollism

A creator of quollity stuff.

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