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Let’s talk about 26 June to 1 August 2015, bay-bee.

First, the weekly progress reports will cover Sunday to Saturday from now on. I’ve been splitting my attention between getting the movie made and talking about making the movie on my designated Day Of Making Stuff, and it’s not working out so well. Time to change it up.

So, last Sunday pre-blogpost I wrote the outline – a bullet point series of events that tell the story – and over the course of the week I’ve been fleshing it out and fine-tuning it: writing more specific dialogue; narrowing story possibilities (“but why wouldn’t he.. ?” “because..”); looking for inconsistencies to do with characters and logic; looking for opportunities to be funny; and so on.

I’m using the “Comment” feature of Google Docs a lot when there’s some issue I’m not immediately sure how to fix. It means I don’t have to disrupt the actual outline text with notes – I can just highlight a passage of text and leave a note on the side. Useful! And when the note is dealt with, click “Resolve” and off it goes. Zoom!

The outline is now complete enough that I can start thumbnailing tomorrow. That’s a nice feeling. 🙂

I’ve also been back in Blender this week doing particle-driven look development. Among other things, I’m trying to find a look for when Gronky’s ears are hurting. Right now I’m liking these little white pulsating discs.

Finally, it was a year ago this last week (27 July 2014 to be precise) that Gronky got his current look. I guess that means he just celebrated his first birthday. 🙂

That’s all for now. See you again soon!

By quollism

A creator of quollity stuff.

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