It’s been 13 to 19 August 2017. The animation for Shot 3 is done and I’m midway through 36 hours of rendering as I type this. There’s 286 frames to render in total with each 16-bit 1920*1080 OpenEXR frame rendering in 11 minutes on my desktop and in 19 minutes on my laptop. As of right this minute, there’s about 37 frames left to do. It’s all looking fine so far with nothing obvious to fix up in composite.
No need to wait for this though – here’s a boomsmash of the final (unrendered) animation, based on last week’s blocking. I might tweak a few frames in final edit, but it’s render-ready. 🙂
Instead of hopping directly into Shot 4 once Shot 3 is rendered, I want to jump over to sound editing for the existing shots so I don’t get too backlogged there. Also I just took delivery of a nifty frequency shifter which should be super helpful for creating the hum of a levitating cactus…
Speaking of Blender 2.79 though, it’s going to be a big release: I’m already using the new render denoising and filmic colour LUTs for AAAAAAAAAA; surface deform will likely come in very handy down the track; and Blender users have been patiently awaiting a principled shader and shadow catcher for literally years. Also the simplifications to the video encoder panel are awesome. If you’re a Blenderhead, go grab the release candidate, read the release notes on what’s changed and report any bugs you find! 🙂
See you next week!