RYG-◯ turns a corner!

Greetings from 19 to 25 March 2017.

So many bubbles…

Things are very different this week for RYGCBMK◯. Ironically it’s going so well that I don’t have much time to write about it.

So many colourful round things…

Between having a much-needed breakthrough with the soundtrack and playing with Animation Nodes for two days straight last weekend, I went from not having much of a clue what I’m doing to kind of knowing what I’m doing. My confidence is way up and the project has gone from being mildly disappointing and grindy to actually kind of fun. Hurray! 🙂

Frickin lasers!

Something else I’m noticing this week – I’m getting so much more bang for buck out of my loops by allowing things like scale, location and other stuff as input parameters. It’s the difference between a time-saving setup and a truly powerful setup that lets me experiment quickly.

Meet Bubble Snake, whose segments are based on the sine function of their world x position.

The final product feels less like a movie and more like a progress reel – a little underwhelming at first while I’m figuring things out, but then the fun kicks in once I get my bearings.

Now, I wonder if anyone would be interested in getting their hands on the .blend files after this is all done…