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Lately I’m splitting my time between incrementally improving the story treatment and doing exploratory early TD work like this. Here, Suzanne the floating monkey head is helpfully showing me how much light is coming through the mixed translucent/rough glass surface. I’m liking the idea of implicit screens – display surfaces you don’t know are display surfaces until they start displaying stuff.

Like Ed Dillinger’s cool desk in TRON. Or, weirdly, my answering machine.

At this point the larger decisions that need making during development have been made. I’m happy with how the story flows along, mostly – I’m more concerned now with fleshing the world out, turning a few key bits of exposition into something that can be observed directly instead, replacing middling ideas with good ones and generally tweaking my way to a better blueprint for this project every day.

By quollism

A creator of quollity stuff.

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