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Using sound to drive animation in Blender – video tutorial

It’s here! In this tutorial, I go over Blender’s “Bake Sound to F-Curves” function and some of its options, demonstrate ways of using the resulting data within objects and armatures, and provide a whirlwind tour of the audio spectrum.

The second half of the tutorial shows you how to identify and extract data from specific frequencies in order to make a drummer armature play the drums using automatically triggered actions – no need to keyframe each individual hit or even open the NLA Editor!

Software you’ll need to follow along at home: Blender 2.70 or higher, Audacity or any DAW.

By quollism

A creator of quollity stuff.